
As well as regular infantry, here players directly control CLAWs, Drones, and other machinery, hopping from unit to unit to fight where the action is fiercest. Objectives range from attack and defense to assassination or rescue, and players can treat the mission like a real-time strategy game, a straight FPS challenge, or a mixture of both. Strikeforce is a very different beast from story missions, giving players command of a battlefield made up of multiple units, which can be ordered into position from above and directly controlled. There are no checkpoints in Strikeforce - if you can’t meet the objective, the game will continue and the results will be logged. Choosing not to do them, or failing them entirely, can have a negative impact on the narrative, but failure does not equal death. Actions taken in Strikeforce can affect the Cold War between America and China, and determine whether or not the two nations with be allies or enemies. Personal loadouts can be created prior to each mission, giving one plenty of stuff to play with - and that’s before vehicular sections, horseback combat, and remote-controlled air missiles come into play.Īs well as story levels, players can also take on optional Strikeforce missions revolving around a military group and its attempts to overthrow the Asian continent. During the course of the game, players may also access optional rooms with unique toys inside, such as their own cloaking suits, or animal traps. Enemy soldiers can flood in from any direction, on large fields of battle that will eventually start tossing up robotic CLAW units, armored Quad drones, and mercenaries in cloaking suits. Fighting doesn’t simply consist of hiding behind crates and popping off enemies in the distance, nor is it a case of running from checkpoint to checkpoint. While combat is still quite linear, the corridors and arenas have been expanded and come across as infinitely more energetic.


Location variety is also a big part of the campaign, as players go from poverty-stricken countries to opulent cruise ships and urban cities, in a world more colorful and interesting than those of normal brown, dreary military shooters. Though starting haphazardly and doing little to make itself digestible, Black Ops II‘s story eventually calms down and settles into a genuinely enthralling tale of revenge (and an admiral who has a fascination with the word “cocksucker.”) In Menendez, Treyarch has crafted a charismatic nemesis who remains difficult to dislike even in the face of his atrocities, while his plot to sow chaos across the world is gradually revealed with a fantastic sense of pacing and drama.
